These courses are offered to MIT students and affiliates. More information can be found at the MIT subjects catalogue.
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Prereq: None
Units: 3-3-6
Lecture: TR12-1.30 (VIRTUAL) or TR11-12.30 (VIRTUAL)
Offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition. Enrollment limited.
Fall: J. Picker, I. Condry
Spring: J. Picker
Textbooks (Fall 2020)
()
(Same subject as 21W.763[J])
(Subject meets with CMS.809)
Prereq: None
Units: 3-2-7
Explores transmedia storytelling by investigating how science fiction stories are told across different media, such as the short story, the novel, the screenplay, moving image, and games. Students consider issues of aesthetics, authorship, and genre, while also contextualizing discussion within the broader framework of the political issues raised by film, TV, and other kinds of science fiction texts. Students taking graduate version complete additional assignments.
S. Lewitt
()
(Same subject as 21W.763[J])
(Subject meets with CMS.809)
Prereq: None
Units: 3-2-7
Explores transmedia storytelling by investigating how science fiction stories are told across different media, such as the short story, the novel, the screenplay, moving image, and games. Students consider issues of aesthetics, authorship, and genre, while also contextualizing discussion within the broader framework of the political issues raised by film, TV, and other kinds of science fiction texts. Students taking graduate version complete additional assignments.
S. Lewitt
()
Not offered regularly; consult department
(Same subject as 21W.753[J])
(Subject meets with CMS.814)
Prereq: None
Units: 3-0-9
Engages students in theory and practice of using computational techniques for developing expressive digital media works. Surveys approaches to understanding human imaginative processes, such as constructing concepts, metaphors, and narratives, and applies them to producing and understanding socially, culturally, and critically meaningful works in digital media. Readings engage a variety of theoretical perspectives from cognitive linguistics, literary and cultural theory, semiotics, digital media arts, and computer science. Students produce interactive narratives, games, and related forms of software art. Some programming and/or interactive web scripting experience (e.g., Flash, Javascript) is desirable. Students taking the graduate version complete a project requiring more in-depth theoretical engagement.
Staff
()
(Same subject as 21W.790[J])
(Subject meets with 21W.890)
Prereq: None
Units: 3-0-9
Focuses on the production of short (1- to 5-minute) digital video documentaries: a form of non-fiction filmmaking that has proliferated in recent years due to the ubiquity of palm-sized and mobile phone cameras and the rise of web-based platforms, such as YouTube. Students shoot, edit, workshop and revise a series of short videos meant to engage audiences in a topic, introduce them to new ideas, and/or persuade them. Screenings and discussions cover key principles of documentary film – narrative, style, pace, point of view, argument, character development – examining how they function and change in short format. Students taking graduate version complete additional assignments. Limited to 16.
Staff
()
(Same subject as 21W.786[J])
(Subject meets with CMS.836)
Prereq: None
Units: 3-0-9
Explores the history and current state of social-issue documentary. Examines how cultural and political upheaval and technological change have converged at different moments to bring about new waves of activist documentary film production. Particular focus on films and other non-fiction media of the present and recent past. Students screen and analyze a series of key films and work in groups to produce their own short documentary using digital video and computer-based editing. Students taking graduate version complete additional assignments. Limited to 18.
V. Bald
()
(Subject meets with CMS.838)
Prereq: CMS.100 or permission of instructor
Units: 3-0-9
Lecture: TR12-1.30 (VIRTUAL)
Discusses emerging technologies and techniques available to media-makers (e.g., location-based technologies, transmedia storytelling, crowdsourcing, and interactivity) and their implications on the film and television documentary. Studies the development of these tools and considers the many new directions in which they may take the genre. Includes screenings, meetings with documentary makers, and an experimental component in which students can explore new approaches to documentary production. Students taking graduate version complete additional assignments.
W. Uricchio
No textbook information available
()
(Subject meets with CMS.839)
Prereq: Permission of instructor
Units: 3-0-9
Provides an overview of historical developments and current innovations in virtual reality (e.g., gear, software, and storytelling techniques) and looks into new trends in augmented, mixed and holographic reality. Includes practical instruction and a step-by-step exploration of the fundamentals of virtual reality creation – from new visual languages and grammars, to storyboarding, scripting, sound design and editing, to new and innovative ways to capture, scan and reproduce 360-degree images. Students taking graduate version complete additional assignments. Limited to 18.
Staff
()
Not offered regularly; consult department
(Same subject as 21W.737[J])
(Subject meets with CMS.850)
Prereq: None
Units: 3-0-9
Gives a broad understanding of what it means to produce journalism today. Evaluates the limitations and strengths of specific types of media, ranging from New York Times stories to Twitter feeds. Provides students with tools to effectively communicate their own work and research to non-specialist audiences. Students submit assignments via an online portal, which mimics the style and substance of an online news source. Students taking graduate version complete additional assignments. Limited to 12.
S. Mnookin
()
(Subject meets with CMS.862)
Prereq: One subject in CMS or MAS
Units: 3-0-9
Lecture: TR3-4.30 (VIRTUAL)
Project-based studio focusing on collaborative design of civic media provides a service-learning opportunity for students interested in working with community organizations. Multidisciplinary teams create civic media projects based on real-world community needs. Covers co-design methods and best practices to include the user community in iterative stages of project ideation, design, implementation, testing, and evaluation. Students taking graduate version complete additional assignments. Limited to 16.
Eric Gordon
No textbook information available
()
Not offered regularly; consult department
Prereq: None
Units: 3-0-9
Explores the ways in which humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. Examines how environmental, linguistic, and musical sounds are construed cross-culturally. Describes the rise of telephony, architectural acoustics, and sound recording, and the globalized travel of these technologies. Addresses questions of ownership, property, authorship, and copyright in the age of digital file sharing. Particular focus on how the sound/noise boundary is imagined, created and modeled across diverse sociocultural and scientific contexts. Auditory examples–sound art, environmental recordings, music–will be provided and invited. Instruction and practice in written and oral communication provided. Limited to 20.
Staff
()
(Subject meets with CMS.815)
Prereq: None
Units: 3-0-9
Examines how various movements have tried over time to create games that enable players to enact social change. Students collaborate in teams to design and prototype games for social change and civic engagement. In a workshop setting, teams develop games and showcase them at an end-of-term open house. Features guest speakers from academia and industry as well as the nonprofit sector and the gaming community. Readings explore principals of game design and the social history of games. Students taking graduate version complete additional assignments.
S. Osterweil
()
(Subject meets with CMS.831)
Prereq: None
Units: 3-0-9
Explores visualization methodologies to conceive and represent systems and data, e.g., financial, media, economic, political, etc. Covers basic methods for research, cleaning, and analysis of datasets. Introduces creative methods of data presentation and storytelling. Considers the emotional, aesthetic, ethical, and practical effects of different presentation methods as well as how to develop metrics for assessing impact. Work centers on readings, visualization exercises, and a final project. Students taking graduate version complete additional assignments.
Staff
()
(Subject meets with CMS.855)
Prereq: None
Units: 3-0-9
Investigates the museum as a participatory public space and rethinks visitor engagement and museum education in light of digital technologies, including extended reality (XR) technologies. Students develop concepts, models, and prototypes that integrate physical and digital spaces in novel ways in close collaboration with partners at local museums. Readings provide theoretical, critical, and analytical foundations for collaborative class projects. Students taking graduate version complete additional readings and assignments.
Staff
()
(Same subject as 4.569[J])
(Subject meets with CMS.634)
Prereq: None
Units: 3-3-6
Explores the future of mobile interactions and pervasive computing, taking into consideration design, technological, social and business aspects. Discusses theoretical works on human-computer interaction, mobile media and interaction design, and covers research and design methods. Students work in multidisciplinary teams and participate in user-centric design projects aimed to study, imagine and prototype concepts illustrating the future of mobile applications and ubiquitous computing. Students taking graduate version complete additional assignments. Repeatable for credit with permission of instructor. Limited to 12.
Staff
()
(Subject meets with CMS.615)
Prereq: None
Units: 3-0-9
Students will collaborate in teams to design and prototype games for social change and civic engagement. Run as a workshop in which student teams develop their games and showcase them at a semester-end open house. Features guest speakers from academia and industry as well as the non-profit sector and the gaming community. Readings will explore principals of game design, and the social history of games. Graduate students will complete additional assignments.
S. Osterweil
()
(Subject meets with CMS.627)
Prereq: None
Units: 3-0-9
Lecture: T1.30-4.30 (VIRTUAL)
Aims to help students invent and analyze new forms of computer-based art, gaming, social media, interactive narrative, and related technologies. Students participate in a range of new and ongoing projects that are designed to hone skills in research, development, design, and evaluation. Topics vary from year to year; examples include cognitive science and artificial intelligence-based approaches to the arts; social aspects of game design; computing for social empowerment; and game character, avatar, and online profile design. May be repeated for credit with permission of instructor. Students taking graduate version complete additional assignments.
D. F. Harrell